Seidr
Much speculation but little fact has been written of Seidr craft or trance magic of the ancient Norsk. Trance Magic is a misleading term and should be placed in its proper perspective. There are many who claim that the shapeshifting ability of the ancients was no more or less than visions that took place during unconscious or "trance" states. This attitude should be discounted as a lack of understanding of the principles involved.
Trance is only the first of the states required for learning to effect a "sending". The trance condition is necessary for novice volva or vitki in order to learn effective use of Seidr magic but it isn't the whole of the craft. Blocking out "real world" distractions is a paramount skill. Without it little can be accomplished in the shadow realms. It is useful to clear the mind and enhance the shaman's ability to focus and visualize the desired conditions. Ideally, the practitioner should be able to achieve a trance state by will alone. To attain the mental dispelling necessary for this feat sometimes requires years of practice. However, with the judicious use of certain techniques most novices can develop a basic trance state within weeks of beginning their training. The techniques include repetitive sound, visual focus devices and a variety of herbal substances. A few of the less dangerous techniques are included here.
As with all disciplines Seidr magic has many levels of expertise. In the most basic level the practitioner is able to project images into the minds of susceptible individuals that are interpreted first as dreams and later as real events. In more advanced students the projected image takes on a physical reality and in the adept can become a true reality. The substance of our world and the extradimensional worlds that surround it are more or less mutable. That is, we can by focusing will, cause both apparent and real changes in the fabric of our existence. Most practitioners begin with little or no ability to shape or shapeshift. Their arena is limited to the space inside their minds. Now, that is a wide space indeed, but nothing when the true vastness of reality is considered. The true art of Seidr lies in the ability to create shapes in your head and impress them on the outside world.
Before attempting Seidr techniques you must be aware of a few simple but important conditions. First, it isn't a game. It isn't Dungeons and Dragons and it isn't comic books. Its an ancient tradition with very real power. Second, its dangerousto the extreme for the unprepared. Even in the lightest trance state you are open to outside influences. Without the proper protection you can receive mental and emotional injury and in deeper states the damage can be physical. Always work in a protected area preferably a circle. Third, forget all the crap you've learned from the New Agers. Don't open yourself without purpose. Don't expect every being you meet to be benevolent and don't blindly go to the light. Fourth, white isn't always good, black isn't always bad and red is always dangerous though not of necessity hostile. Fifth, if you want to learn Seidr to work woe on someone, its a lot simpler to slash their tires or pour coke on their keyboard. This is work.
The Basics: (This text assumes some knowledge of magic tools and principles. Otherwise you shouldn't try this.)
The novice should always work in a protected circle. It can be as simple as a circle drawn in red chalk on your basement floor to as complex as you want it to be but use it. Dedicate or consecrate it each time you use it unless you happen to live in an established temple located on a major ley line convergenceand then its still a good idea to referesh both design and intent. Gather your tools and trace the circle either clockwise or counter-clockwise as you desire while standing inside. Most of the left-hand right-hand influence in magic is a recent Christian oriented invention. The same goes for inverted or reversed runes. It really doesn't matter. The Runes are complex enough to express any concept we are able to comprehend without flipping them about. Consider that all of the runes can be expressed using three lines. The circle should be large enough for you to lie down with arms extended without overlapping the edge and to accommodate any tools you have with you. Around the inside edge inscribe no less than three, preferably nine, Yr runes (AKA Elhaz) pointing outward from the center. If you're not familiar with runes, take the time to learn and meditate on Fe, Thur, Ass, Yr, Sol and Ehwaz. These six runes will get you through most situations but a working knowledge of all the runes is to be desired. A chart with the most basic of attributes is available uder Runes in this section. While drawing the circle, chant your intent. Use words to the effect that the circle you create is a haven against harm and a safe resting place for your body while you're gone.
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